![]() Improved how shipyards are selected when constructing reinforcements to better utilize stations with multiple shipyards and mega shipyards.Reinforcing fleets using jump drives no longer require a safe hyperlane path to the fleet they are reinforcing.Reinforcement fleets now consider systems that have both hostiles and allies in them to be safe for pathfinding purposes.This will reduce how often reinforcement fleets are spawned at the shipyard at the cost of increasing the MIA time (due to taking a longer path) in these cases. Reinforcement fleets will now attempt to find a safe but longer path if the shortest path to the target fleet is not considered safe.Enabled the Ship Browser for all players.Added new options to several old anomaly events which share categories with the newly added ones above. ![]()
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